Blue Prince
PC / PS5 / Xbox Series X|SWhat this game actually is
A first-person puzzle roguelike — you inherit a mansion on the condition you find its secret 46th room, except the mansion doesn't exist until you build it, one room at a time, from a choice of three each time you open a door.
Plot summary
You inherit your great-uncle's estate, but only get to keep it if you can find the mansion's hidden Room 46 — a room that isn't on any normal floor plan.
What you're aiming for
Reaching Room 46 is the eventual goal, but nothing carries over between days except what you personally learned — a code you wrote down, a room you now know is useful, a clue that finally clicks. Early on, you're collecting knowledge more than making direct progress, and that's the point.
Glossary
- Drafting
- Choosing one of three room options each time you open a door — this is how the mansion actually gets built.
- Steps
- Your movement budget for the day — you start with a fixed pool that depletes as you enter rooms, and running out ends your day.
- Gems
- A resource spent on drafting Special Floorplans. The six colours are purely cosmetic.
- Gold
- The currency you spend in Shop rooms.
- Security Level
- A settable option controlling how many keycard-locked doors appear. Often mistaken for a difficulty slider — it isn't one, see Difficulty below.
Difficulty settings, explained
There's no traditional difficulty setting, which is a genuine sore point for some players. The closest thing is the Security Level option (Low/Medium/High), and it's worth being clear this isn't a difficulty toggle — it just changes how many keycard doors show up, and can actually work in your favour if you've drafted the right rooms that run. Don't go looking for an "easy mode" here; it doesn't exist, and Security Level isn't a substitute for one.
Early priorities
Don't beeline for the objective — the direct route is deliberately gated behind puzzles solved in other rooms, so relying on the game to hand you a straight path is a losing strategy. Spread your early rooms out horizontally rather than rushing upward, for more variety and resources. And take notes — there's no in-game journal, and keeping your own is genuinely the most important habit for making progress.
Top sticking points
There's no in-game journal
You're expected to keep your own notes. This isn't optional if you want to actually piece things together — treat a notebook as part of the game.
Beelining for the goal
The direct route north is deliberately gated. Exploring everywhere else first isn't a detour — it's how you unlock the direct route in the first place.
Puzzles that connect across rooms
A clue in one room often only makes sense once you've seen another room. If you're stuck, go explore somewhere else rather than staring at the same puzzle.
Thinking Security Level is a difficulty setting
It isn't — it just changes keycard door frequency, and can actually help you depending on what you've found that run.
Being afraid to "waste" a day
There's no time limit and no real penalty across days. Every day that teaches you something is progress, even if you don't reach the goal.
General navigation tips
You draft a new room every time you open a door, so pick based on what you actually need — resources, puzzle access, a specific room — not just whatever's nearest. The estate resets daily, so plan your Steps around a real goal for that run rather than memorising a fixed layout. It's also worth exploring the grounds outside the room grid — at least one useful early find is out there, not inside any room.